YULONG(TOBBY) TAO
3D Generalist
A Bit About Me
Yulong(Tobby) Tao grew up with games, films, comic books and animations made him very interested in the entertainment industry. He has loved to draw since he was a kid. The Dominance War Competition inspired him to take a journey on creating 3D assets. He has worked hard to improve his skills and learn new things that can help him to create something like those professional artists. And he believes it is never too late to learn.
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Skill Summary
Modeling
Create production-ready organic and hard surface 3D assets for video games
Skilled in creating high-resolution and low-resolution 3D models
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Texturing
Create PBR texture for both realistic and stylized assets
Can also do hand-painted texture for low poly 3D assets
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General
Foundation in Rigging and Animation
Knowledge in building and rendering 3D assets in Unity and Unreal Engine
Skilled in drawing and digital painting for character design
Software
3D Software
Maya, 3Ds Max, ZBrush, Mudbox, Marvelous Designer, Quixel, Mari, Substance Painter, Substance Designer, XGen, 3D Coat
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2D Software
Photoshop, Painter, Sketchbook
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Other Software
Unity, Unreal Engine, Marmoset, Nuke, Vray, Redshift
Education
2019 - 2022
Certificate in Digital Production - Modeling and Texturing
Gnomon — School of Visual Effects, Games & Animation
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2012 - 2017
Master of Game Development - 3D Modeling
Academy of Art University
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2008 - 2012
Bachelor of Digital Media - Animation Design
Shenzhen University